feat: adding support for multi-monitor window moving
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This commit is contained in:
Lucas Oskorep
2026-03-02 23:06:47 -05:00
parent fa021b08eb
commit 696269d8b8
3 changed files with 95 additions and 46 deletions

View File

@@ -566,11 +566,13 @@ export default class WindowManager implements IWindowManager {
}
/**
* Move (swap) the active window in the given direction within its container.
* Move the active window in the given direction.
*
* 1. Find the container holding the active window.
* 2. Ask the container to swap the window with its neighbour in that direction.
* 3. Re-tile to apply the new layout.
* 2. Try to swap within the container (adjacent neighbour).
* 3. If already at the container edge, move the window to the
* nearest monitor in that direction instead.
* 4. Re-tile to apply the new layout.
*/
public moveInDirection(direction: Direction): void {
if (this._activeWindowId === null) {
@@ -588,7 +590,10 @@ export default class WindowManager implements IWindowManager {
if (swapped) {
Logger.info(`Moved window ${this._activeWindowId} ${direction}`);
this._tileMonitors();
return;
}
this._moveWindowCrossMonitor(this._activeWindowId, direction);
}
/**
@@ -640,40 +645,15 @@ export default class WindowManager implements IWindowManager {
}
/**
* When at the edge of a container, find the nearest window on the adjacent
* monitor in the given direction.
*
* Determines the adjacent monitor by comparing work-area centres:
* - LEFT: monitor whose work-area is to the left of the current one
* - RIGHT: monitor whose work-area is to the right of the current one
* - UP: monitor whose work-area is above the current one
* - DOWN: monitor whose work-area is below the current one
*
* On the target monitor, picks the edge-most window:
* - Navigating LEFT → last (rightmost) window of the target container
* - Navigating RIGHT → first (leftmost) window of the target container
* - Navigating UP → last (bottommost) window
* - Navigating DOWN → first (topmost) window
* Find the adjacent monitor in the given direction from a current monitor.
* Returns the monitor ID or null if none exists in that direction.
*/
private _findCrossMonitorWindow(direction: Direction): number | null {
if (this._activeWindowId === null) return null;
// Find which monitor the active window is on
let currentMonitorId: number | null = null;
for (const [monId, monitor] of this._monitors.entries()) {
if (monitor.getWindow(this._activeWindowId) !== undefined) {
currentMonitorId = monId;
break;
}
}
if (currentMonitorId === null) return null;
private _findAdjacentMonitorId(currentMonitorId: number, direction: Direction): number | null {
const currentMonitor = this._monitors.get(currentMonitorId)!;
const currentArea = currentMonitor._workArea;
const currentCenterX = currentArea.x + currentArea.width / 2;
const currentCenterY = currentArea.y + currentArea.height / 2;
// Find the best adjacent monitor in the given direction
let bestMonitorId: number | null = null;
let bestDistance = Infinity;
@@ -712,21 +692,74 @@ export default class WindowManager implements IWindowManager {
}
}
if (bestMonitorId === null) return null;
return bestMonitorId;
}
const targetMonitor = this._monitors.get(bestMonitorId)!;
/**
* Return the monitor ID that contains the given window, or null.
*/
private _findMonitorIdForWindow(windowId: number): number | null {
for (const [monId, monitor] of this._monitors.entries()) {
if (monitor.getWindow(windowId) !== undefined) return monId;
}
return null;
}
/**
* When at the edge of a container, find the nearest window on the adjacent
* monitor in the given direction.
*
* On the target monitor, picks the edge-most window:
* - Navigating LEFT/UP → last (far-edge) leaf window
* - Navigating RIGHT/DOWN → first (near-edge) leaf window
*/
private _findCrossMonitorWindow(direction: Direction): number | null {
if (this._activeWindowId === null) return null;
const currentMonitorId = this._findMonitorIdForWindow(this._activeWindowId);
if (currentMonitorId === null) return null;
const targetMonitorId = this._findAdjacentMonitorId(currentMonitorId, direction);
if (targetMonitorId === null) return null;
const targetMonitor = this._monitors.get(targetMonitorId)!;
const activeWorkspaceIndex = global.workspace_manager.get_active_workspace().index();
if (activeWorkspaceIndex >= targetMonitor._workspaces.length) return null;
const targetContainer = targetMonitor._workspaces[activeWorkspaceIndex];
if (targetContainer._tiledItems.length === 0) return null;
// Pick the window on the "entry edge" of the target container
if (direction === Direction.LEFT || direction === Direction.UP) {
return targetContainer._lastLeafWindowId();
} else {
return targetContainer._firstLeafWindowId();
}
return (direction === Direction.LEFT || direction === Direction.UP)
? targetContainer._lastLeafWindowId()
: targetContainer._firstLeafWindowId();
}
/**
* Move a window to the adjacent monitor in the given direction.
*
* The window is inserted at the "entry edge" of the target container:
* - Moving RIGHT/DOWN → position 0 (near edge)
* - Moving LEFT/UP → end of the container (far edge)
*/
private _moveWindowCrossMonitor(windowId: number, direction: Direction): void {
const currentMonitorId = this._findMonitorIdForWindow(windowId);
if (currentMonitorId === null) return;
const targetMonitorId = this._findAdjacentMonitorId(currentMonitorId, direction);
if (targetMonitorId === null) return;
const currentMonitor = this._monitors.get(currentMonitorId)!;
const wrapped = currentMonitor.getWindow(windowId);
if (!wrapped) return;
const targetMonitor = this._monitors.get(targetMonitorId)!;
const insertIndex = (direction === Direction.RIGHT || direction === Direction.DOWN) ? 0 : undefined;
currentMonitor.removeWindow(wrapped);
targetMonitor.addWindow(wrapped, insertIndex);
this._tileMonitors();
Logger.info(`Moved window ${windowId} to monitor ${targetMonitorId} (${direction})`);
}
public printTreeStructure(): void {