feat: adding fix for minimized windows still taking up space
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@@ -9,13 +9,17 @@ export type Signal = {
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id: number;
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}
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type WindowMinimizedHandler = (window: WindowWrapper) => void;
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export class WindowWrapper {
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readonly _window: Meta.Window;
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readonly _windowMinimizedHandler: WindowMinimizedHandler;
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readonly _signals: Signal[];
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constructor(window: Meta.Window) {
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constructor(window: Meta.Window, winMinimized: WindowMinimizedHandler) {
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this._window = window;
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this._signals = [];
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this._windowMinimizedHandler = winMinimized;
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}
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getWindow(): Meta.Window {
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@@ -88,13 +92,13 @@ export class WindowWrapper {
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// Remove window from managed windows temporarily
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// windowManager.removeFromTree(this._window);
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// If this was the active window, find a new one
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windowManager.syncActiveWindow()
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// Retile remaining windows
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windowManager._tileMonitors();
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windowManager.handleWindowMinimized(this);
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} else if (!this._window.minimized) {
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Logger.log(`Window unminimized: ${windowId}`);
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// windowManager.addWindow(this._window);
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windowManager.handleWindowUnminimized(this);
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}
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});
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@@ -138,12 +142,12 @@ export class WindowWrapper {
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Logger.log("WINDOW IS FULLSCREEN")
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this._window.unmake_fullscreen();
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}
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Logger.log("WINDOW", this._window.get_window_type(), this._window.allows_move());
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Logger.log("MONITOR INFO", getUsableMonitorSpace(this._window));
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Logger.log("NEW_SIZE", x, y, width, height);
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// Logger.log("WINDOW", this._window.get_window_type(), this._window.allows_move());
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// Logger.log("MONITOR INFO", getUsableMonitorSpace(this._window));
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// Logger.log("NEW_SIZE", x, y, width, height);
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// win.move_resize_frame(false, 50, 50, 300, 300);
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this._window.move_resize_frame(false, x, y, width, height);
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Logger.log("RESIZED WINDOW", this._window.get_frame_rect().height, this._window.get_frame_rect().width, this._window.get_frame_rect().x, this._window.get_frame_rect().y);
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// Logger.log("RESIZED WINDOW", this._window.get_frame_rect().height, this._window.get_frame_rect().width, this._window.get_frame_rect().x, this._window.get_frame_rect().y);
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}
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safelyResizeWindow(x: number, y: number, width: number, height: number): void {
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