feat: adding active window selection and refactoring keybindings
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@@ -10,6 +10,13 @@ export enum Layout {
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TABBED = 2,
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}
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export enum Direction {
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LEFT = 'left',
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RIGHT = 'right',
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UP = 'up',
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DOWN = 'down',
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}
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// Returns equal ratios summing exactly to 1.0, with float drift absorbed by the last slot.
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function equalRatios(n: number): number[] {
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if (n <= 0) return [];
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@@ -537,4 +544,145 @@ export default class WindowContainer {
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this._resetRatios();
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this.drawWindows();
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}
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// --- Directional Move (swap) ------------------------------------------------
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/**
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* Swap the window at `windowId` with its neighbour in the given direction.
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* Returns true if the swap occurred, false if the window is already at the edge
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* or the direction is perpendicular to the container axis.
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*/
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swapWindowInDirection(windowId: number, direction: Direction): boolean {
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const currentIndex = this._getIndexOfWindow(windowId);
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if (currentIndex === -1) return false;
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if (this.isTabbed()) {
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// Tabbed: left/up = swap toward start, right/down = swap toward end
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const delta = (direction === Direction.LEFT || direction === Direction.UP) ? -1 : 1;
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const newIndex = currentIndex + delta;
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if (newIndex < 0 || newIndex >= this._tiledItems.length) return false;
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this._swapItems(currentIndex, newIndex);
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this._activeTabIndex = newIndex;
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this._updateTabBar();
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this.drawWindows();
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return true;
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}
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// Accordion mode — only swap along the container's axis
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const isAlongAxis =
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(this._orientation === Layout.ACC_HORIZONTAL && (direction === Direction.LEFT || direction === Direction.RIGHT)) ||
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(this._orientation === Layout.ACC_VERTICAL && (direction === Direction.UP || direction === Direction.DOWN));
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if (!isAlongAxis) return false;
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const delta = (direction === Direction.LEFT || direction === Direction.UP) ? -1 : 1;
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const newIndex = currentIndex + delta;
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if (newIndex < 0 || newIndex >= this._tiledItems.length) return false;
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this._swapItems(currentIndex, newIndex);
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this.drawWindows();
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return true;
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}
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/**
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* Swap two items in `_tiledItems` and their corresponding split ratios.
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*/
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private _swapItems(indexA: number, indexB: number): void {
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[this._tiledItems[indexA], this._tiledItems[indexB]] =
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[this._tiledItems[indexB], this._tiledItems[indexA]];
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[this._splitRatios[indexA], this._splitRatios[indexB]] =
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[this._splitRatios[indexB], this._splitRatios[indexA]];
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}
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// --- Directional Navigation ------------------------------------------------
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/**
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* Given a window inside this container and a direction, return the window ID
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* that should receive focus, or null if the edge of the container is reached.
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*
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* Behaviour by layout mode:
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* - ACC_HORIZONTAL: left/right moves to the prev/next item; up/down → null
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* - ACC_VERTICAL: up/down moves to the prev/next item; left/right → null
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* - TABBED: left/right moves to the prev/next tab; up/down → null
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*/
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getAdjacentWindowId(windowId: number, direction: Direction): number | null {
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const currentIndex = this._getIndexOfWindow(windowId);
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if (currentIndex === -1) return null;
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if (this.isTabbed()) {
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// Tabbed: left/right cycle through tabs
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if (direction === Direction.LEFT || direction === Direction.UP) {
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const newIndex = currentIndex - 1;
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if (newIndex < 0) return null;
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return this._windowIdAtIndex(newIndex);
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}
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if (direction === Direction.RIGHT || direction === Direction.DOWN) {
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const newIndex = currentIndex + 1;
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if (newIndex >= this._tiledItems.length) return null;
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return this._windowIdAtIndex(newIndex);
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}
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return null;
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}
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// Accordion mode – only navigate along the container's axis
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const isAlongAxis =
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(this._orientation === Layout.ACC_HORIZONTAL && (direction === Direction.LEFT || direction === Direction.RIGHT)) ||
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(this._orientation === Layout.ACC_VERTICAL && (direction === Direction.UP || direction === Direction.DOWN));
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if (!isAlongAxis) return null;
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const delta = (direction === Direction.LEFT || direction === Direction.UP) ? -1 : 1;
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const newIndex = currentIndex + delta;
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if (newIndex < 0 || newIndex >= this._tiledItems.length) return null;
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return this._windowIdAtIndex(newIndex);
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}
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/**
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* Return the "representative" window ID for the item at `index`.
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* If the item is a WindowWrapper, return its ID directly.
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* If it's a nested WindowContainer, return the first (or last) leaf window.
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*/
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private _windowIdAtIndex(index: number): number | null {
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const item = this._tiledItems[index];
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if (!item) return null;
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if (item instanceof WindowWrapper) {
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return item.getWindowId();
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}
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if (item instanceof WindowContainer) {
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return item._firstLeafWindowId();
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}
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return null;
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}
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/**
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* Return the window ID of the first leaf window in this container (depth-first).
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*/
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_firstLeafWindowId(): number | null {
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for (const item of this._tiledItems) {
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if (item instanceof WindowWrapper) return item.getWindowId();
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if (item instanceof WindowContainer) {
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const id = item._firstLeafWindowId();
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if (id !== null) return id;
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}
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}
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return null;
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}
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/**
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* Return the window ID of the last leaf window in this container (depth-first from end).
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*/
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_lastLeafWindowId(): number | null {
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for (let i = this._tiledItems.length - 1; i >= 0; i--) {
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const item = this._tiledItems[i];
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if (item instanceof WindowWrapper) return item.getWindowId();
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if (item instanceof WindowContainer) {
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const id = item._lastLeafWindowId();
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if (id !== null) return id;
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}
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}
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return null;
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}
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}
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+165
-1
@@ -5,7 +5,7 @@ import {WindowWrapper} from './window.js';
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import * as Main from "resource:///org/gnome/shell/ui/main.js";
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import {Logger} from "../utils/logger.js";
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import Monitor from "./monitor.js";
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import WindowContainer, {Layout} from "./container.js";
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import WindowContainer, {Direction, Layout} from "./container.js";
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import {Rect} from "../utils/rect.js";
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@@ -565,6 +565,170 @@ export default class WindowManager implements IWindowManager {
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}
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}
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/**
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* Move (swap) the active window in the given direction within its container.
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*
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* 1. Find the container holding the active window.
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* 2. Ask the container to swap the window with its neighbour in that direction.
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* 3. Re-tile to apply the new layout.
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*/
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public moveInDirection(direction: Direction): void {
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if (this._activeWindowId === null) {
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Logger.warn("No active window, cannot move in direction");
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return;
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}
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const container = this._findContainerForWindowAcrossMonitors(this._activeWindowId);
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if (!container) {
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Logger.warn("Could not find container for active window");
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return;
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}
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const swapped = container.swapWindowInDirection(this._activeWindowId, direction);
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if (swapped) {
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Logger.info(`Moved window ${this._activeWindowId} ${direction}`);
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this._tileMonitors();
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}
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}
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/**
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* Move focus to the adjacent window in the given direction.
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*
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* 1. Find the container holding the active window.
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* 2. Ask the container for the adjacent window in that direction.
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* 3. If the container returns null (at the edge), try cross-monitor navigation.
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* 4. Activate (focus) the target window.
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*/
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public focusInDirection(direction: Direction): void {
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if (this._activeWindowId === null) {
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Logger.warn("No active window, cannot focus in direction");
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return;
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}
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const container = this._findContainerForWindowAcrossMonitors(this._activeWindowId);
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if (!container) {
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Logger.warn("Could not find container for active window");
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return;
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}
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const targetId = container.getAdjacentWindowId(this._activeWindowId, direction);
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if (targetId !== null) {
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this._activateWindowById(targetId);
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return;
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}
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// At the edge of the container — try cross-monitor navigation
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const crossMonitorId = this._findCrossMonitorWindow(direction);
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if (crossMonitorId !== null) {
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this._activateWindowById(crossMonitorId);
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}
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}
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/**
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* Focus a window by its ID. Finds the Meta.Window and calls activate().
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*/
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private _activateWindowById(windowId: number): void {
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for (const monitor of this._monitors.values()) {
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const wrapped = monitor.getWindow(windowId);
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if (wrapped) {
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const metaWindow = wrapped.getWindow();
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metaWindow.activate(global.get_current_time());
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return;
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}
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}
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Logger.warn(`_activateWindowById: window ${windowId} not found in any monitor`);
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}
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/**
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* When at the edge of a container, find the nearest window on the adjacent
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* monitor in the given direction.
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*
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* Determines the adjacent monitor by comparing work-area centres:
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* - LEFT: monitor whose work-area is to the left of the current one
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* - RIGHT: monitor whose work-area is to the right of the current one
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* - UP: monitor whose work-area is above the current one
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* - DOWN: monitor whose work-area is below the current one
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*
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* On the target monitor, picks the edge-most window:
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* - Navigating LEFT → last (rightmost) window of the target container
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* - Navigating RIGHT → first (leftmost) window of the target container
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* - Navigating UP → last (bottommost) window
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* - Navigating DOWN → first (topmost) window
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*/
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private _findCrossMonitorWindow(direction: Direction): number | null {
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if (this._activeWindowId === null) return null;
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// Find which monitor the active window is on
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let currentMonitorId: number | null = null;
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for (const [monId, monitor] of this._monitors.entries()) {
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if (monitor.getWindow(this._activeWindowId) !== undefined) {
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currentMonitorId = monId;
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break;
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}
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}
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if (currentMonitorId === null) return null;
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const currentMonitor = this._monitors.get(currentMonitorId)!;
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const currentArea = currentMonitor._workArea;
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const currentCenterX = currentArea.x + currentArea.width / 2;
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const currentCenterY = currentArea.y + currentArea.height / 2;
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// Find the best adjacent monitor in the given direction
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let bestMonitorId: number | null = null;
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let bestDistance = Infinity;
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for (const [monId, monitor] of this._monitors.entries()) {
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if (monId === currentMonitorId) continue;
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const area = monitor._workArea;
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const centerX = area.x + area.width / 2;
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const centerY = area.y + area.height / 2;
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let isInDirection = false;
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let distance = Infinity;
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switch (direction) {
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case Direction.LEFT:
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isInDirection = centerX < currentCenterX;
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distance = currentCenterX - centerX;
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break;
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case Direction.RIGHT:
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isInDirection = centerX > currentCenterX;
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distance = centerX - currentCenterX;
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break;
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case Direction.UP:
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isInDirection = centerY < currentCenterY;
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distance = currentCenterY - centerY;
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break;
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case Direction.DOWN:
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isInDirection = centerY > currentCenterY;
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distance = centerY - currentCenterY;
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break;
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}
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if (isInDirection && distance < bestDistance) {
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bestDistance = distance;
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bestMonitorId = monId;
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}
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}
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if (bestMonitorId === null) return null;
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const targetMonitor = this._monitors.get(bestMonitorId)!;
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const activeWorkspaceIndex = global.workspace_manager.get_active_workspace().index();
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if (activeWorkspaceIndex >= targetMonitor._workspaces.length) return null;
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const targetContainer = targetMonitor._workspaces[activeWorkspaceIndex];
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if (targetContainer._tiledItems.length === 0) return null;
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// Pick the window on the "entry edge" of the target container
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if (direction === Direction.LEFT || direction === Direction.UP) {
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return targetContainer._lastLeafWindowId();
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} else {
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return targetContainer._firstLeafWindowId();
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}
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}
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public printTreeStructure(): void {
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Logger.info("=".repeat(80));
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Logger.info("WINDOW TREE STRUCTURE");
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