feat: adding active window selection and refactoring keybindings
This commit is contained in:
@@ -2,7 +2,7 @@ import Adw from 'gi://Adw';
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import Gio from 'gi://Gio';
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import Gtk from 'gi://Gtk';
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import Gdk from 'gi://Gdk';
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import { ExtensionPreferences, gettext as _ } from 'resource:///org/gnome/Shell/Extensions/js/extensions/prefs.js';
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import {ExtensionPreferences, gettext as _} from 'resource:///org/gnome/Shell/Extensions/js/extensions/prefs.js';
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import {Logger} from "../utils/logger.js";
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import {EntryRow} from "./keybindings.js";
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@@ -11,160 +11,115 @@ export default class AerospikeExtensions extends ExtensionPreferences {
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// Create settings object
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const settings = this.getSettings('org.gnome.shell.extensions.aerospike');
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// Create a preferences page
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const page = new Adw.PreferencesPage({
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title: _('Settings'),
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icon_name: 'preferences-system-symbolic',
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// Create keybindings page (top-level)
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const keybindingsPage = new Adw.PreferencesPage({
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title: _('Keybindings'),
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icon_name: 'input-keyboard-symbolic',
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});
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window.add(page);
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window.add(keybindingsPage);
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const keybindingMap = this.createKeybindingMap();
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// Create options group
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const optionsGroup = new Adw.PreferencesGroup({
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title: _('Options'),
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});
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page.add(optionsGroup);
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// Add dropdown
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const dropdownRow = new Adw.ComboRow({
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title: _('Select an option'),
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});
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optionsGroup.add(dropdownRow);
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// Create dropdown model
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const dropdownModel = new Gtk.StringList();
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dropdownModel.append(_('Option 1'));
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dropdownModel.append(_('Option 2'));
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dropdownModel.append(_('Option 3'));
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dropdownModel.append(_('Option 4'));
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dropdownRow.set_model(dropdownModel);
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// Set the active option based on settings
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const currentOption = settings.get_string('dropdown-option');
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switch (currentOption) {
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case 'option1':
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dropdownRow.set_selected(0);
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break;
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case 'option2':
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dropdownRow.set_selected(1);
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break;
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case 'option3':
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dropdownRow.set_selected(2);
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break;
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case 'option4':
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dropdownRow.set_selected(3);
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break;
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default:
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dropdownRow.set_selected(0);
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}
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// Connect dropdown change signal
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dropdownRow.connect('notify::selected', () => {
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const selected = dropdownRow.get_selected();
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let optionValue: string;
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switch (selected) {
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case 0:
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optionValue = 'option1';
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break;
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case 1:
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optionValue = 'option2';
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break;
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case 2:
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optionValue = 'option3';
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break;
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case 3:
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optionValue = 'option4';
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break;
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default:
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optionValue = 'option1';
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}
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settings.set_string('dropdown-option', optionValue);
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});
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// Add color button
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const colorRow = new Adw.ActionRow({
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title: _('Choose a color'),
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});
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optionsGroup.add(colorRow);
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const colorButton = new Gtk.ColorButton();
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colorRow.add_suffix(colorButton);
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colorRow.set_activatable_widget(colorButton);
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// Set current color from settings
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const colorStr = settings.get_string('color-selection');
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const rgba = new Gdk.RGBA();
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rgba.parse(colorStr);
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colorButton.set_rgba(rgba);
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// Connect color button signal
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colorButton.connect('color-set', () => {
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const color = colorButton.get_rgba().to_string();
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settings.set_string('color-selection', color);
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});
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// Create keybindings group
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const keybindingsGroup = new Adw.PreferencesGroup({
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title: _('Keyboard Shortcuts'),
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// Top-level Keybindings header group with syntax help
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const keybindingsHeader = new Adw.PreferencesGroup({
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title: _('Keybindings'),
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description: `${_("Syntax")}: <Super>h, <Shift>g, <Super><Shift>h
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${_("Legend")}: <Super> - ${_("Windows key")}, <Primary> - ${_("Control key")}
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${_("Delete text to unset. Press Return key to accept.")}`,
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});
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page.add(keybindingsGroup);
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keybindingsPage.add(keybindingsHeader);
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// Add keybinding rows as EntryRows with proper mapping
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// Use the helper function to create the map object
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const keybindingMap = this.createKeybindingMap();
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keybindingsGroup.add(
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// --- Focus group ---
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const focusGroup = new Adw.PreferencesGroup({
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title: _('Focus'),
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});
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keybindingsPage.add(focusGroup);
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focusGroup.add(
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new EntryRow({
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title: _('Action 1'),
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title: _('Focus Left'),
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settings: settings,
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bind: 'focus-left',
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map: keybindingMap
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})
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);
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focusGroup.add(
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new EntryRow({
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title: _('Focus Right'),
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settings: settings,
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bind: 'focus-right',
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map: keybindingMap
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})
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);
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focusGroup.add(
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new EntryRow({
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title: _('Focus Up'),
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settings: settings,
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bind: 'focus-up',
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map: keybindingMap
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})
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);
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focusGroup.add(
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new EntryRow({
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title: _('Focus Down'),
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settings: settings,
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bind: 'focus-down',
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map: keybindingMap
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})
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);
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// --- Move group ---
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const moveGroup = new Adw.PreferencesGroup({
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title: _('Move'),
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});
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keybindingsPage.add(moveGroup);
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moveGroup.add(
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new EntryRow({
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title: _('Move Left'),
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settings: settings,
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bind: 'move-left',
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map: keybindingMap
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})
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);
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keybindingsGroup.add(
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moveGroup.add(
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new EntryRow({
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title: _('Action 2'),
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title: _('Move Right'),
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settings: settings,
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bind: 'move-right',
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map: keybindingMap
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})
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);
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keybindingsGroup.add(
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moveGroup.add(
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new EntryRow({
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title: _('Action 3'),
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title: _('Move Up'),
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settings: settings,
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bind: 'join-with-left',
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map: keybindingMap
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})
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);
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keybindingsGroup.add(
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new EntryRow({
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title: _('Action 4'),
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settings: settings,
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bind: 'join-with-right',
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bind: 'move-up',
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map: keybindingMap
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})
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);
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keybindingsGroup.add(
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moveGroup.add(
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new EntryRow({
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title: _('Print Tree Structure'),
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title: _('Move Down'),
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settings: settings,
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bind: 'print-tree',
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bind: 'move-down',
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map: keybindingMap
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})
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);
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keybindingsGroup.add(
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// --- Container Interactions group ---
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const containerGroup = new Adw.PreferencesGroup({
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title: _('Container Interactions'),
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});
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keybindingsPage.add(containerGroup);
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containerGroup.add(
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new EntryRow({
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title: _('Toggle Orientation'),
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settings: settings,
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@@ -173,7 +128,7 @@ export default class AerospikeExtensions extends ExtensionPreferences {
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})
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);
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keybindingsGroup.add(
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containerGroup.add(
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new EntryRow({
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title: _('Reset Container Ratios to Equal'),
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settings: settings,
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@@ -182,7 +137,7 @@ export default class AerospikeExtensions extends ExtensionPreferences {
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})
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);
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keybindingsGroup.add(
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containerGroup.add(
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new EntryRow({
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title: _('Toggle Tabbed Mode'),
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settings: settings,
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@@ -191,6 +146,21 @@ export default class AerospikeExtensions extends ExtensionPreferences {
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})
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);
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// --- Debugging group ---
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const debuggingGroup = new Adw.PreferencesGroup({
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title: _('Debugging'),
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});
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keybindingsPage.add(debuggingGroup);
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debuggingGroup.add(
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new EntryRow({
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title: _('Print Tree Structure'),
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settings: settings,
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bind: 'print-tree',
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map: keybindingMap
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})
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);
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}
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// Helper function to create a keybinding mapping object
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@@ -10,6 +10,13 @@ export enum Layout {
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TABBED = 2,
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}
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export enum Direction {
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LEFT = 'left',
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RIGHT = 'right',
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UP = 'up',
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DOWN = 'down',
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}
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// Returns equal ratios summing exactly to 1.0, with float drift absorbed by the last slot.
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function equalRatios(n: number): number[] {
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if (n <= 0) return [];
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@@ -537,4 +544,145 @@ export default class WindowContainer {
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this._resetRatios();
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this.drawWindows();
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}
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// --- Directional Move (swap) ------------------------------------------------
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/**
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* Swap the window at `windowId` with its neighbour in the given direction.
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* Returns true if the swap occurred, false if the window is already at the edge
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* or the direction is perpendicular to the container axis.
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*/
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swapWindowInDirection(windowId: number, direction: Direction): boolean {
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const currentIndex = this._getIndexOfWindow(windowId);
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if (currentIndex === -1) return false;
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if (this.isTabbed()) {
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// Tabbed: left/up = swap toward start, right/down = swap toward end
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const delta = (direction === Direction.LEFT || direction === Direction.UP) ? -1 : 1;
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const newIndex = currentIndex + delta;
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if (newIndex < 0 || newIndex >= this._tiledItems.length) return false;
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this._swapItems(currentIndex, newIndex);
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this._activeTabIndex = newIndex;
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this._updateTabBar();
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this.drawWindows();
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return true;
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}
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// Accordion mode — only swap along the container's axis
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const isAlongAxis =
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(this._orientation === Layout.ACC_HORIZONTAL && (direction === Direction.LEFT || direction === Direction.RIGHT)) ||
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(this._orientation === Layout.ACC_VERTICAL && (direction === Direction.UP || direction === Direction.DOWN));
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if (!isAlongAxis) return false;
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const delta = (direction === Direction.LEFT || direction === Direction.UP) ? -1 : 1;
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const newIndex = currentIndex + delta;
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if (newIndex < 0 || newIndex >= this._tiledItems.length) return false;
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this._swapItems(currentIndex, newIndex);
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this.drawWindows();
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return true;
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}
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/**
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* Swap two items in `_tiledItems` and their corresponding split ratios.
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*/
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private _swapItems(indexA: number, indexB: number): void {
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[this._tiledItems[indexA], this._tiledItems[indexB]] =
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[this._tiledItems[indexB], this._tiledItems[indexA]];
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[this._splitRatios[indexA], this._splitRatios[indexB]] =
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[this._splitRatios[indexB], this._splitRatios[indexA]];
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}
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// --- Directional Navigation ------------------------------------------------
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/**
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* Given a window inside this container and a direction, return the window ID
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* that should receive focus, or null if the edge of the container is reached.
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*
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* Behaviour by layout mode:
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* - ACC_HORIZONTAL: left/right moves to the prev/next item; up/down → null
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* - ACC_VERTICAL: up/down moves to the prev/next item; left/right → null
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* - TABBED: left/right moves to the prev/next tab; up/down → null
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*/
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getAdjacentWindowId(windowId: number, direction: Direction): number | null {
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const currentIndex = this._getIndexOfWindow(windowId);
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if (currentIndex === -1) return null;
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if (this.isTabbed()) {
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// Tabbed: left/right cycle through tabs
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if (direction === Direction.LEFT || direction === Direction.UP) {
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const newIndex = currentIndex - 1;
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if (newIndex < 0) return null;
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return this._windowIdAtIndex(newIndex);
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}
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if (direction === Direction.RIGHT || direction === Direction.DOWN) {
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const newIndex = currentIndex + 1;
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if (newIndex >= this._tiledItems.length) return null;
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return this._windowIdAtIndex(newIndex);
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}
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return null;
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}
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// Accordion mode – only navigate along the container's axis
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const isAlongAxis =
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(this._orientation === Layout.ACC_HORIZONTAL && (direction === Direction.LEFT || direction === Direction.RIGHT)) ||
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(this._orientation === Layout.ACC_VERTICAL && (direction === Direction.UP || direction === Direction.DOWN));
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if (!isAlongAxis) return null;
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const delta = (direction === Direction.LEFT || direction === Direction.UP) ? -1 : 1;
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const newIndex = currentIndex + delta;
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if (newIndex < 0 || newIndex >= this._tiledItems.length) return null;
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return this._windowIdAtIndex(newIndex);
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}
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/**
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* Return the "representative" window ID for the item at `index`.
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* If the item is a WindowWrapper, return its ID directly.
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* If it's a nested WindowContainer, return the first (or last) leaf window.
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*/
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private _windowIdAtIndex(index: number): number | null {
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const item = this._tiledItems[index];
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if (!item) return null;
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if (item instanceof WindowWrapper) {
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return item.getWindowId();
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}
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if (item instanceof WindowContainer) {
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return item._firstLeafWindowId();
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}
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return null;
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}
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/**
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* Return the window ID of the first leaf window in this container (depth-first).
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*/
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_firstLeafWindowId(): number | null {
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for (const item of this._tiledItems) {
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if (item instanceof WindowWrapper) return item.getWindowId();
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if (item instanceof WindowContainer) {
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const id = item._firstLeafWindowId();
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if (id !== null) return id;
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}
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}
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return null;
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}
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/**
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* Return the window ID of the last leaf window in this container (depth-first from end).
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*/
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_lastLeafWindowId(): number | null {
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for (let i = this._tiledItems.length - 1; i >= 0; i--) {
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const item = this._tiledItems[i];
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if (item instanceof WindowWrapper) return item.getWindowId();
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if (item instanceof WindowContainer) {
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const id = item._lastLeafWindowId();
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if (id !== null) return id;
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}
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}
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return null;
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}
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}
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@@ -5,7 +5,7 @@ import {WindowWrapper} from './window.js';
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import * as Main from "resource:///org/gnome/shell/ui/main.js";
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import {Logger} from "../utils/logger.js";
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import Monitor from "./monitor.js";
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import WindowContainer, {Layout} from "./container.js";
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import WindowContainer, {Direction, Layout} from "./container.js";
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import {Rect} from "../utils/rect.js";
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@@ -565,6 +565,170 @@ export default class WindowManager implements IWindowManager {
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}
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}
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/**
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* Move (swap) the active window in the given direction within its container.
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*
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* 1. Find the container holding the active window.
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* 2. Ask the container to swap the window with its neighbour in that direction.
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* 3. Re-tile to apply the new layout.
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*/
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public moveInDirection(direction: Direction): void {
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if (this._activeWindowId === null) {
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Logger.warn("No active window, cannot move in direction");
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return;
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}
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const container = this._findContainerForWindowAcrossMonitors(this._activeWindowId);
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if (!container) {
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Logger.warn("Could not find container for active window");
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return;
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}
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const swapped = container.swapWindowInDirection(this._activeWindowId, direction);
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if (swapped) {
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Logger.info(`Moved window ${this._activeWindowId} ${direction}`);
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this._tileMonitors();
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}
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}
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/**
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* Move focus to the adjacent window in the given direction.
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*
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* 1. Find the container holding the active window.
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* 2. Ask the container for the adjacent window in that direction.
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* 3. If the container returns null (at the edge), try cross-monitor navigation.
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* 4. Activate (focus) the target window.
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*/
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public focusInDirection(direction: Direction): void {
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if (this._activeWindowId === null) {
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Logger.warn("No active window, cannot focus in direction");
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return;
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}
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const container = this._findContainerForWindowAcrossMonitors(this._activeWindowId);
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if (!container) {
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Logger.warn("Could not find container for active window");
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return;
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}
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const targetId = container.getAdjacentWindowId(this._activeWindowId, direction);
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if (targetId !== null) {
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this._activateWindowById(targetId);
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return;
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}
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// At the edge of the container — try cross-monitor navigation
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const crossMonitorId = this._findCrossMonitorWindow(direction);
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if (crossMonitorId !== null) {
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this._activateWindowById(crossMonitorId);
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}
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}
|
||||
|
||||
/**
|
||||
* Focus a window by its ID. Finds the Meta.Window and calls activate().
|
||||
*/
|
||||
private _activateWindowById(windowId: number): void {
|
||||
for (const monitor of this._monitors.values()) {
|
||||
const wrapped = monitor.getWindow(windowId);
|
||||
if (wrapped) {
|
||||
const metaWindow = wrapped.getWindow();
|
||||
metaWindow.activate(global.get_current_time());
|
||||
return;
|
||||
}
|
||||
}
|
||||
Logger.warn(`_activateWindowById: window ${windowId} not found in any monitor`);
|
||||
}
|
||||
|
||||
/**
|
||||
* When at the edge of a container, find the nearest window on the adjacent
|
||||
* monitor in the given direction.
|
||||
*
|
||||
* Determines the adjacent monitor by comparing work-area centres:
|
||||
* - LEFT: monitor whose work-area is to the left of the current one
|
||||
* - RIGHT: monitor whose work-area is to the right of the current one
|
||||
* - UP: monitor whose work-area is above the current one
|
||||
* - DOWN: monitor whose work-area is below the current one
|
||||
*
|
||||
* On the target monitor, picks the edge-most window:
|
||||
* - Navigating LEFT → last (rightmost) window of the target container
|
||||
* - Navigating RIGHT → first (leftmost) window of the target container
|
||||
* - Navigating UP → last (bottommost) window
|
||||
* - Navigating DOWN → first (topmost) window
|
||||
*/
|
||||
private _findCrossMonitorWindow(direction: Direction): number | null {
|
||||
if (this._activeWindowId === null) return null;
|
||||
|
||||
// Find which monitor the active window is on
|
||||
let currentMonitorId: number | null = null;
|
||||
for (const [monId, monitor] of this._monitors.entries()) {
|
||||
if (monitor.getWindow(this._activeWindowId) !== undefined) {
|
||||
currentMonitorId = monId;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (currentMonitorId === null) return null;
|
||||
|
||||
const currentMonitor = this._monitors.get(currentMonitorId)!;
|
||||
const currentArea = currentMonitor._workArea;
|
||||
const currentCenterX = currentArea.x + currentArea.width / 2;
|
||||
const currentCenterY = currentArea.y + currentArea.height / 2;
|
||||
|
||||
// Find the best adjacent monitor in the given direction
|
||||
let bestMonitorId: number | null = null;
|
||||
let bestDistance = Infinity;
|
||||
|
||||
for (const [monId, monitor] of this._monitors.entries()) {
|
||||
if (monId === currentMonitorId) continue;
|
||||
|
||||
const area = monitor._workArea;
|
||||
const centerX = area.x + area.width / 2;
|
||||
const centerY = area.y + area.height / 2;
|
||||
|
||||
let isInDirection = false;
|
||||
let distance = Infinity;
|
||||
|
||||
switch (direction) {
|
||||
case Direction.LEFT:
|
||||
isInDirection = centerX < currentCenterX;
|
||||
distance = currentCenterX - centerX;
|
||||
break;
|
||||
case Direction.RIGHT:
|
||||
isInDirection = centerX > currentCenterX;
|
||||
distance = centerX - currentCenterX;
|
||||
break;
|
||||
case Direction.UP:
|
||||
isInDirection = centerY < currentCenterY;
|
||||
distance = currentCenterY - centerY;
|
||||
break;
|
||||
case Direction.DOWN:
|
||||
isInDirection = centerY > currentCenterY;
|
||||
distance = centerY - currentCenterY;
|
||||
break;
|
||||
}
|
||||
|
||||
if (isInDirection && distance < bestDistance) {
|
||||
bestDistance = distance;
|
||||
bestMonitorId = monId;
|
||||
}
|
||||
}
|
||||
|
||||
if (bestMonitorId === null) return null;
|
||||
|
||||
const targetMonitor = this._monitors.get(bestMonitorId)!;
|
||||
const activeWorkspaceIndex = global.workspace_manager.get_active_workspace().index();
|
||||
if (activeWorkspaceIndex >= targetMonitor._workspaces.length) return null;
|
||||
|
||||
const targetContainer = targetMonitor._workspaces[activeWorkspaceIndex];
|
||||
if (targetContainer._tiledItems.length === 0) return null;
|
||||
|
||||
// Pick the window on the "entry edge" of the target container
|
||||
if (direction === Direction.LEFT || direction === Direction.UP) {
|
||||
return targetContainer._lastLeafWindowId();
|
||||
} else {
|
||||
return targetContainer._firstLeafWindowId();
|
||||
}
|
||||
}
|
||||
|
||||
public printTreeStructure(): void {
|
||||
Logger.info("=".repeat(80));
|
||||
Logger.info("WINDOW TREE STRUCTURE");
|
||||
|
||||
Reference in New Issue
Block a user