feat: adding active window selection and refactoring keybindings
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@@ -5,7 +5,7 @@ import {WindowWrapper} from './window.js';
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import * as Main from "resource:///org/gnome/shell/ui/main.js";
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import {Logger} from "../utils/logger.js";
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import Monitor from "./monitor.js";
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import WindowContainer, {Layout} from "./container.js";
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import WindowContainer, {Direction, Layout} from "./container.js";
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import {Rect} from "../utils/rect.js";
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@@ -565,6 +565,170 @@ export default class WindowManager implements IWindowManager {
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}
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}
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/**
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* Move (swap) the active window in the given direction within its container.
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*
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* 1. Find the container holding the active window.
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* 2. Ask the container to swap the window with its neighbour in that direction.
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* 3. Re-tile to apply the new layout.
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*/
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public moveInDirection(direction: Direction): void {
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if (this._activeWindowId === null) {
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Logger.warn("No active window, cannot move in direction");
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return;
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}
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const container = this._findContainerForWindowAcrossMonitors(this._activeWindowId);
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if (!container) {
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Logger.warn("Could not find container for active window");
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return;
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}
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const swapped = container.swapWindowInDirection(this._activeWindowId, direction);
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if (swapped) {
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Logger.info(`Moved window ${this._activeWindowId} ${direction}`);
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this._tileMonitors();
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}
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}
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/**
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* Move focus to the adjacent window in the given direction.
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*
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* 1. Find the container holding the active window.
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* 2. Ask the container for the adjacent window in that direction.
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* 3. If the container returns null (at the edge), try cross-monitor navigation.
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* 4. Activate (focus) the target window.
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*/
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public focusInDirection(direction: Direction): void {
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if (this._activeWindowId === null) {
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Logger.warn("No active window, cannot focus in direction");
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return;
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}
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const container = this._findContainerForWindowAcrossMonitors(this._activeWindowId);
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if (!container) {
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Logger.warn("Could not find container for active window");
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return;
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}
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const targetId = container.getAdjacentWindowId(this._activeWindowId, direction);
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if (targetId !== null) {
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this._activateWindowById(targetId);
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return;
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}
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// At the edge of the container — try cross-monitor navigation
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const crossMonitorId = this._findCrossMonitorWindow(direction);
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if (crossMonitorId !== null) {
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this._activateWindowById(crossMonitorId);
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}
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}
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/**
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* Focus a window by its ID. Finds the Meta.Window and calls activate().
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*/
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private _activateWindowById(windowId: number): void {
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for (const monitor of this._monitors.values()) {
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const wrapped = monitor.getWindow(windowId);
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if (wrapped) {
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const metaWindow = wrapped.getWindow();
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metaWindow.activate(global.get_current_time());
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return;
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}
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}
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Logger.warn(`_activateWindowById: window ${windowId} not found in any monitor`);
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}
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/**
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* When at the edge of a container, find the nearest window on the adjacent
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* monitor in the given direction.
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*
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* Determines the adjacent monitor by comparing work-area centres:
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* - LEFT: monitor whose work-area is to the left of the current one
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* - RIGHT: monitor whose work-area is to the right of the current one
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* - UP: monitor whose work-area is above the current one
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* - DOWN: monitor whose work-area is below the current one
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*
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* On the target monitor, picks the edge-most window:
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* - Navigating LEFT → last (rightmost) window of the target container
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* - Navigating RIGHT → first (leftmost) window of the target container
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* - Navigating UP → last (bottommost) window
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* - Navigating DOWN → first (topmost) window
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*/
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private _findCrossMonitorWindow(direction: Direction): number | null {
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if (this._activeWindowId === null) return null;
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// Find which monitor the active window is on
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let currentMonitorId: number | null = null;
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for (const [monId, monitor] of this._monitors.entries()) {
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if (monitor.getWindow(this._activeWindowId) !== undefined) {
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currentMonitorId = monId;
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break;
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}
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}
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if (currentMonitorId === null) return null;
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const currentMonitor = this._monitors.get(currentMonitorId)!;
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const currentArea = currentMonitor._workArea;
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const currentCenterX = currentArea.x + currentArea.width / 2;
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const currentCenterY = currentArea.y + currentArea.height / 2;
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// Find the best adjacent monitor in the given direction
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let bestMonitorId: number | null = null;
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let bestDistance = Infinity;
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for (const [monId, monitor] of this._monitors.entries()) {
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if (monId === currentMonitorId) continue;
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const area = monitor._workArea;
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const centerX = area.x + area.width / 2;
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const centerY = area.y + area.height / 2;
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let isInDirection = false;
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let distance = Infinity;
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switch (direction) {
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case Direction.LEFT:
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isInDirection = centerX < currentCenterX;
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distance = currentCenterX - centerX;
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break;
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case Direction.RIGHT:
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isInDirection = centerX > currentCenterX;
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distance = centerX - currentCenterX;
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break;
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case Direction.UP:
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isInDirection = centerY < currentCenterY;
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distance = currentCenterY - centerY;
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break;
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case Direction.DOWN:
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isInDirection = centerY > currentCenterY;
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distance = centerY - currentCenterY;
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break;
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}
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if (isInDirection && distance < bestDistance) {
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bestDistance = distance;
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bestMonitorId = monId;
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}
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}
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if (bestMonitorId === null) return null;
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const targetMonitor = this._monitors.get(bestMonitorId)!;
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const activeWorkspaceIndex = global.workspace_manager.get_active_workspace().index();
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if (activeWorkspaceIndex >= targetMonitor._workspaces.length) return null;
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const targetContainer = targetMonitor._workspaces[activeWorkspaceIndex];
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if (targetContainer._tiledItems.length === 0) return null;
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// Pick the window on the "entry edge" of the target container
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if (direction === Direction.LEFT || direction === Direction.UP) {
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return targetContainer._lastLeafWindowId();
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} else {
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return targetContainer._firstLeafWindowId();
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}
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}
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public printTreeStructure(): void {
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Logger.info("=".repeat(80));
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Logger.info("WINDOW TREE STRUCTURE");
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