import Meta from 'gi://Meta'; import GLib from "gi://GLib"; import Clutter from "gi://Clutter"; import {IWindowManager} from "./windowManager.js"; import {Logger} from "./utils/logger.js"; export type Signal = { name: string; id: number; } export class WindowWrapper { readonly _window: Meta.Window; readonly _signals: Signal[]; constructor(window: Meta.Window) { this._window = window; this._signals = []; } getWindow(): Meta.Window { return this._window; } getWindowId(): number { return this._window.get_id(); } connectWindowSignals( windowManager: IWindowManager, ): void { const windowId = this._window.get_id(); // Handle window destruction const destroyId = this._window.connect('unmanaging', window => { Logger.log("REMOVING WINDOW", windowId); windowManager.handleWindowClosed(this) }); this._signals.push({name: 'unmanaging', id: destroyId}); // Handle focus changes const focusId = this._window.connect('notify::has-focus', () => { if (this._window.has_focus()) { windowManager._activeWindowId = windowId; } }); this._signals.push({name: 'notify::has-focus', id: focusId}); // Track window movement using position-changed signal let lastPositionChangeTime = 0; let dragInProgress = false; // const positionChangedId = this._window.connect('position-changed', window => { // Logger.log("position-changed", window.get_id()); // Logger.log(window.get_monitor()) // // const currentTime = Date.now(); // // const [x, y, _] = global.get_pointer(); // // // // // If this is the first move or it's been a while since the last move, consider it the start of a drag // // if (!dragInProgress) { // // dragInProgress = true; // // Logger.log(`Window drag started for window ${windowId}. Mouse position: ${x}, ${y}`); // // } // // // // // Update the time of the last position change // // lastPositionChangeTime = currentTime; // // // // // Set a timeout to detect when dragging stops (when position changes stop coming in) // // GLib.timeout_add(GLib.PRIORITY_DEFAULT, 300, () => { // // const timeSinceLastMove = Date.now() - lastPositionChangeTime; // // // If it's been more than 200ms since the last move and we were dragging, consider the drag ended // // if (timeSinceLastMove >= 200 && dragInProgress) { // // dragInProgress = false; // // const [endX, endY, _] = global.get_pointer(); // // Logger.log(`Window drag ended for window ${windowId}. Mouse position: ${endX}, ${endY}`); // // } // // return GLib.SOURCE_REMOVE; // Remove the timeout // // }); // }); // this._signals.push({name: 'position-changed', id: positionChangedId}); // Handle minimization const minimizeId = this._window.connect('notify::minimized', () => { if (this._window.minimized) { Logger.log(`Window minimized: ${windowId}`); // Remove window from managed windows temporarily // windowManager.removeFromTree(this._window); // If this was the active window, find a new one windowManager.syncActiveWindow() // Retile remaining windows windowManager._tileMonitors(); } else if (!this._window.minimized) { Logger.log(`Window unminimized: ${windowId}`); // windowManager.addWindow(this._window); } }); this._signals.push({name: 'notify::minimized', id: minimizeId}); // Handle maximization const maximizeId = this._window.connect('notify::maximized-horizontally', () => { if (this._window.get_maximized()) { Logger.log(`Window maximized: ${windowId}`); } else { Logger.log(`Window unmaximized: ${windowId}`); } }); this._signals.push({name: 'notify::maximized-horizontally', id: maximizeId}); } disconnectWindowSignals(): void { // Disconnect signals if (this._signals) { this._signals.forEach(signal => { try { if (this._window != null) { this._window.disconnect(signal.id); } } catch (e) { // Window might already be gone } }); } } resizeWindow(x: number, y: number, width: number, height: number) { // First, ensure window is not maximized or fullscreen if (this._window.get_maximized()) { Logger.log("WINDOW MAXIMIZED") this._window.unmaximize(Meta.MaximizeFlags.BOTH); } if (this._window.is_fullscreen()) { Logger.log("WINDOW IS FULLSCREEN") this._window.unmake_fullscreen(); } Logger.log("WINDOW", this._window.get_window_type(), this._window.allows_move()); Logger.log("MONITOR INFO", getUsableMonitorSpace(this._window)); Logger.log("NEW_SIZE", x, y, width, height); // win.move_resize_frame(false, 50, 50, 300, 300); this._window.move_resize_frame(false, x, y, width, height); Logger.log("RESIZED WINDOW", this._window.get_frame_rect().height, this._window.get_frame_rect().width, this._window.get_frame_rect().x, this._window.get_frame_rect().y); } safelyResizeWindow(x: number, y: number, width: number, height: number): void { Logger.log("SAFELY RESIZE", x, y, width, height); const actor = this._window.get_compositor_private(); if (!actor) { Logger.log("No actor available, can't resize safely yet"); return; } // Set a flag to track if the resize has been done let resizeDone = false; // Connect to the first-frame signal const id = actor.connect('first-frame', () => { // Disconnect the signal handler actor.disconnect(id); if (!resizeDone) { resizeDone = true; // Add a small delay GLib.timeout_add(GLib.PRIORITY_DEFAULT, 50, () => { try { this.resizeWindow(x, y, width, height); } catch (e) { console.error("Error resizing window:", e); } return GLib.SOURCE_REMOVE; }); } }); // Fallback timeout in case the first-frame signal doesn't fire // (for windows that are already mapped) GLib.timeout_add(GLib.PRIORITY_DEFAULT, 50, () => { if (!resizeDone) { resizeDone = true; try { this.resizeWindow(x, y, width, height); } catch (e) { console.error("Error resizing window (fallback):", e); } } return GLib.SOURCE_REMOVE; }); } // if (!this._window) return; // this._window.unmaximize(Meta.MaximizeFlags.HORIZONTAL); // this._window.unmaximize(Meta.MaximizeFlags.VERTICAL); // this._window.unmaximize(Meta.MaximizeFlags.BOTH); // // let windowActor = this._window.get_compositor_private() as Clutter.Actor; // if (!windowActor) return; // windowActor.remove_all_transitions(); // // this._window.move_frame(true, x, y); // this._window.move_resize_frame(true, x, y, width, height); } function getUsableMonitorSpace(window: Meta.Window) { // Get the current workspace const workspace = window.get_workspace(); // Get the monitor index that this window is on const monitorIndex = window.get_monitor(); // Get the work area const workArea = workspace.get_work_area_for_monitor(monitorIndex); return { x: workArea.x, y: workArea.y, width: workArea.width, height: workArea.height }; }