feat: refactor and add readme and standardized commands list to justfile along with base eslint config from other projects
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@@ -0,0 +1,182 @@
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import GLib from 'gi://GLib';
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import St from 'gi://St';
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import Meta from 'gi://Meta';
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import {Extension, ExtensionMetadata} from 'resource:///org/gnome/shell/extensions/extension.js';
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import {HSLColor} from "./utils/color.js";
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import RGBColor from "./utils/color.js";
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// import Gio from 'gi://Gio';
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// import cairo from "cairo";
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// import Shell from 'gi://Shell';
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// import * as Main from 'resource:///org/gnome/shell/ui/main.js';
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export default class PrettyBorders extends Extension {
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borderActor: St.Widget | null;
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focusWindowSignals: number[];
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lastFocusedWindow: Meta.Window | null;
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_focusSignal: number | null;
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_windowCreateId : number | null;
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// New variables for color.ts cycling
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colorTimeoutId: number | null;
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currentColor: HSLColor;
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constructor(metadata: ExtensionMetadata) {
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super(metadata);
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// Initialize instance variables
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this.borderActor = null;
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this.focusWindowSignals = [];
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this.lastFocusedWindow = null;
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this._focusSignal = null;
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this._windowCreateId = null;
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// Initialize color.ts cycling variables
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this.colorTimeoutId = null;
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this.currentColor = new HSLColor(0, 1, .3); // Starting hue value
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}
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enable() {
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console.log("STARTING PRETTY BORDERS!")
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// Connect to the focus window signal to track the active window
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this._focusSignal = global.display.connect('notify::focus-window', () => {
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// console.log("Focus Changed")
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this._updateBorder(global.display.focus_window);
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})
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// Set initial border on the current window, if there is one
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this._updateBorder(global.display.focus_window);
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}
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_updateBorder(window: Meta.Window) {
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// console.log("UPDATING THE BORDER")
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// Clear the previous border
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this._clearBorder();
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// Set a new border for the currently focused window
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if (window) {
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this._setBorder(window);
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this.lastFocusedWindow = window;
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}
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}
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_setBorder(window: Meta.Window) {
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// console.log("SETTING THE BORDER")
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if (!window) return;
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const rect = window.get_frame_rect();
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if (!rect) return;
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// Create a new actor for the border using St.Widget
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this.borderActor = new St.Widget({
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name: 'active-window-border',
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// style_class: 'active-window-border',
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reactive: false,
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x: rect.x - 1, // Adjust for border width
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y: rect.y - 1,
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width: rect.width + 2, // Increased to accommodate border
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height: rect.height + 2,
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// Initial style with default color.ts
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// style: `border: 4px solid hsl(${this.hue}, 100%, 50%); border-radius: 5px;`,
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// style: `border: 2px solid rgba(0, 0, 0, 0.5); border-radius: 3px;`
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});
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// Add the border actor to the UI group
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global.window_group.add_child(this.borderActor);
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// Main.layoutManager.uiGroup.add_child(this.borderActor);
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// Listen to window's changes in position and size
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this.focusWindowSignals?.push(window.connect('position-changed', () => this._updateBorderPosition(window)));
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this.focusWindowSignals?.push(window.connect('size-changed', () => this._updateBorderPosition(window)));
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this.focusWindowSignals?.push(window.connect('unmanaged', () => this._clearBorder()));
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this._updateBorderPosition(window);
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// Start the color.ts cycling
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this._startColorCycle();
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}
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_updateBorderPosition(window: Meta.Window) {
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if (!this.borderActor || !window) return;
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const rect = window.get_frame_rect();
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if (!rect) return;
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this.borderActor.set_position(rect.x - 1, rect.y - 1);
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this.borderActor.set_size(rect.width + 2, rect.height + 2);
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}
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_clearBorder() {
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// console.log("Clearing Border!")
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// Stop the color.ts cycling
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this._stopColorCycle();
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if (this.borderActor) {
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this.borderActor.destroy();
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this.borderActor = null;
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}
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// Disconnect any signals connected to the window
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if (this.lastFocusedWindow && this.focusWindowSignals.length > 0) {
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this.focusWindowSignals.forEach(signal => {
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this.lastFocusedWindow?.disconnect(signal);
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});
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this.focusWindowSignals = [];
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}
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}
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// Start the color.ts cycling using GLib.timeout_add
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_startColorCycle() {
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if (this.colorTimeoutId === null) {
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// Update every 100 milliseconds
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this.colorTimeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT, 33, () => {
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this._updateColor();
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// Continue the timeout
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return GLib.SOURCE_CONTINUE;
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});
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}
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}
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_getStyleRGBA() {
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const rgb = RGBColor.fromHSL(this.currentColor)
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return `border: 3px solid rgba(${rgb.r}, ${rgb.b}, ${rgb.g}, ${rgb.a}); border-radius: 10px;`
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}
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// Stop the color.ts cycling
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_stopColorCycle() {
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if (this.colorTimeoutId !== null) {
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GLib.source_remove(this.colorTimeoutId);
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this.colorTimeoutId = null;
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}
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}
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// Update the border color.ts based on the current hue
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_updateColor() {
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if (!this.borderActor) return;
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// console.log("updating color.ts")
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// console.log(this.borderActor.get_style());
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// Increment hue and wrap around at 360
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this.currentColor.h = (this.currentColor.h + 1) % 360;
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// Update the border color.ts
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this.borderActor.set_style(this._getStyleRGBA());
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return true; // Continue the timeout
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}
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disable() {
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console.log("DISABLED PRETTY BORDERS!")
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// Disconnect the focus signal and remove any existing borders
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if (this._focusSignal) {
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global.display.disconnect(this._focusSignal);
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this._focusSignal = null;
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}
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// Clear the border on the last focused window if it exists
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this._clearBorder();
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this.lastFocusedWindow = null;
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}
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}
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