feat: completing TS setup
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+110
@@ -0,0 +1,110 @@
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import St from 'gi://St';
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import {Extension} from 'resource:///org/gnome/shell/extensions/extension.js';
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import * as Main from 'resource:///org/gnome/shell/ui/main.js';
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export default class ActiveBorderExtension extends Extension {
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constructor(metadata) {
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super(metadata);
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// Initialize instance variables
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this.borderActor = null;
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this.focusWindowSignals = [];
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this.lastFocusedWindow = null;
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this._focusSignal = null;
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}
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enable() {
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console.log("STARTING PRETTY BORDERS!")
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// Connect to the focus window signal to track the active window
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this._focusSignal = global.display.connect('notify::focus-window', () => {
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this._updateBorder(global.display.focus_window);
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});
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// Set initial border on the current window, if there is one
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this._updateBorder(global.display.focus_window);
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}
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_updateBorder(window) {
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console.log("UPDATING THE BORDER")
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// Clear the previous border if there's a last focused window
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// if (this.lastFocusedWindow) {
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// this._clearBorder(this.lastFocusedWindow);
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// }
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this._clearBorder();
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// Set a new border for the currently focused window
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if (window) {
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this._setBorder(window);
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this.lastFocusedWindow = window;
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}
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}
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_setBorder(window) {
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console.log("SETTING THE BORDER")
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if (!window) return;
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const rect = window.get_frame_rect();
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if (!rect) return;
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// Create a new actor for the border using St.Widget
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this.borderActor = new St.Widget({
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name: 'active-window-border',
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style_class: 'active-window-border',
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reactive: false,
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x: rect.x - 4, // Adjust for border width
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y: rect.y - 4,
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width: rect.width + 8,
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height: rect.height + 8,
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});
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// Add the border actor to the UI group
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Main.layoutManager.uiGroup.add_child(this.borderActor);
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// Listen to window's changes in position and size
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this.focusWindowSignals.push(window.connect('position-changed', () => this._updateBorderPosition(window)));
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this.focusWindowSignals.push(window.connect('size-changed', () => this._updateBorderPosition(window)));
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this.focusWindowSignals.push(window.connect('unmanaged', () => this._clearBorder()));
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this._updateBorderPosition(window);
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// Add the effect to the window
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// actor.add_effect_with_name('bor/der-effect', borderEffect);
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}
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_updateBorderPosition(window) {
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if (!this.borderActor || !window) return;
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const rect = window.get_frame_rect();
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if (!rect) return;
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this.borderActor.set_position(rect.x - 4, rect.y - 4);
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this.borderActor.set_size(rect.width + 8, rect.height + 8);
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}
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_clearBorder() {
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if (this.borderActor) {
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this.borderActor.destroy();
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this.borderActor = null;
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}
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// Disconnect any signals connected to the window
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if (this.lastFocusedWindow && this.focusWindowSignals.length > 0) {
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this.focusWindowSignals.forEach(signal => {
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this.lastFocusedWindow.disconnect(signal);
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});
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this.focusWindowSignals = [];
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}
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}
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disable() {
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// Disconnect the signal and remove any existing borders
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if (this._focusSignal) {
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global.display.disconnect(this._focusSignal);
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this._focusSignal = null;
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}
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// Clear the border on the last focused window if it exists
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this._clearBorder();
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this.lastFocusedWindow = null;
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}
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}
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