refactoring code to use proper views in the UI and turned the camera instance into its own view with callbacks.
Also added in the model for initial use, and working to create the inferences off of TFLite using that view.
This commit is contained in:
@@ -0,0 +1,186 @@
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import 'package:flutter/material.dart';
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import 'package:camera/camera.dart';
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import 'package:tensordex_mobile/ui/poke_view.dart';
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import '../utils/logger.dart';
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import '../utils/recognition.dart';
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import '../utils/stats.dart';
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class TensordexHome extends StatefulWidget {
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const TensordexHome({Key? key, required this.title}) : super(key: key);
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// This widget is the home page of your application. It is stateful, meaning
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// that it has a State object (defined below) that contains fields that affect
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// how it looks.
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// This class is the configuration for the state. It holds the values (in this
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// case the title) provided by the parent (in this case the App widget) and
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// used by the build method of the State. Fields in a Widget subclass are
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// always marked "final".
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final String title;
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@override
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State<TensordexHome> createState() => _TensordexHomeState();
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}
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class _TensordexHomeState extends State<TensordexHome> {
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int _counter = 0;
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/// Results to draw bounding boxes
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List<Recognition>? results;
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/// Realtime stats
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Stats? stats;
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/// Scaffold Key
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GlobalKey<ScaffoldState> scaffoldKey = GlobalKey();
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void _incrementCounter() {
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setState(() {
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_counter++;
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logger.d("Counter Incremented!");
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logger.w("Counter Incremented!");
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logger.e("Counter Incremented!");
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});
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}
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// void onNewCameraSelected(CameraDescription cameraDescription) async {
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// final previousCameraController = controller;
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// // Instantiating the camera controller
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// final CameraController cameraController = CameraController(
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// cameraDescription,
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// ResolutionPreset.high,
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// imageFormatGroup: ImageFormatGroup.jpeg,
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// );
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//
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// // Dispose the previous controller
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// await previousCameraController.dispose();
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//
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// // Replace with the new controller
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// if (mounted) {
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// setState(() {
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// controller = cameraController;
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// });
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// }
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//
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// // Update UI if controller updated
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// cameraController.addListener(() {
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// if (mounted) setState(() {});
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// });
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//
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// // Initialize controller
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// try {
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// await cameraController.initialize();
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// } on CameraException catch (e) {
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// logger.e('Error initializing camera:', e);
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// }
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//
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// // Update the Boolean
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// if (mounted) {
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// setState(() {
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// _isCameraInitialized = controller.value.isInitialized;
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// });
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// }
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// }
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// @override
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// void initState() {
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// super.initState();
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// WidgetsBinding.instance.addObserver(this);
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// controller = CameraController(_cameras[0], ResolutionPreset.max);
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// controller.initialize().then((_) {
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// if (!mounted) {
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// return;
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// }
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//
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// setState(() {onNewCameraSelected(_cameras[0]);});
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// }).catchError((Object e) {
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// if (e is CameraException) {
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// switch (e.code) {
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// case 'CameraAccessDenied':
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// logger.w('User denied camera access.');
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// controller.initialize().then((_) {
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// if (!mounted) {
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// return;
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// }
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// setState(() {});
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// }).catchError((Object e) {
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// if (e is CameraException) {
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// switch (e.code) {
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// case 'CameraAccessDenied':
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// logger.i('User denied camera access.');
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// break;
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// default:
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// logger.i('Handle other errors.');
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// break;
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// }
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// }
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// });
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// break;
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// default:
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// logger.i('Handle other errors.');
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// break;
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// }
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// }
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// });
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// }
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@override
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void dispose() {
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// controller.dispose();
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// WidgetsBinding.instance.removeObserver(this);
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super.dispose();
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}
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/// Callback to get inference results from [CameraView]
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void resultsCallback(List<Recognition> results) {
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setState(() {
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this.results = results;
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});
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}
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/// Callback to get inference stats from [CameraView]
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void statsCallback(Stats stats) {
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setState(() {
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this.stats = stats;
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});
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: Text(widget.title),
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),
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body: Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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const Text(
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'You have pushed the button this many times:',
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),
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Text(
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'$_counter',
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style: Theme.of(context).textTheme.headline4,
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),
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CameraView(
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resultsCallback: resultsCallback,
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statsCallback: statsCallback
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),
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],
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),
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),
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floatingActionButton: GestureDetector(
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onLongPress: () {
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_incrementCounter();
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},
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child: FloatingActionButton(
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onPressed: _incrementCounter,
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tooltip: 'Increment',
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child: const Icon(Icons.photo_camera),
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), // This trailing comma makes auto-formatting nicer for build methods.
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));
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}
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}
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