Initial commit

This commit is contained in:
Lucas Oskorep
2022-06-07 11:17:19 -04:00
commit 41dcc2cb24
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import 'package:flutter/material.dart';
import 'package:logger/logger.dart';
import 'package:camera/camera.dart';
var logger = Logger(
printer: PrettyPrinter(),
);
late List<CameraDescription> _cameras;
Future<void> main() async {
try {
WidgetsFlutterBinding.ensureInitialized();
_cameras = await availableCameras();
} on CameraException catch (e) {
logger.e('Error in fetching the cameras:', e);
}
_cameras = await availableCameras();
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Tensordex',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.lightBlue,
),
home: const TensordexHome(title: 'Tensordex'),
);
}
}
class TensordexHome extends StatefulWidget {
const TensordexHome({Key? key, required this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<TensordexHome> createState() => _TensordexHomeState();
}
class _TensordexHomeState extends State<TensordexHome> with WidgetsBindingObserver {
int _counter = 0;
late CameraController controller;
bool _isCameraInitialized = false;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
logger.d("Counter Incremented!");
logger.w("Counter Incremented!");
logger.e("Counter Incremented!");
});
}
void onNewCameraSelected(CameraDescription cameraDescription) async {
final previousCameraController = controller;
// Instantiating the camera controller
final CameraController cameraController = CameraController(
cameraDescription,
ResolutionPreset.high,
imageFormatGroup: ImageFormatGroup.jpeg,
);
// Dispose the previous controller
await previousCameraController.dispose();
// Replace with the new controller
if (mounted) {
setState(() {
controller = cameraController;
});
}
// Update UI if controller updated
cameraController.addListener(() {
if (mounted) setState(() {});
});
// Initialize controller
try {
await cameraController.initialize();
} on CameraException catch (e) {
logger.e('Error initializing camera:', e);
}
// Update the Boolean
if (mounted) {
setState(() {
_isCameraInitialized = controller.value.isInitialized;
});
}
}
@override
void didChangeAppLifecycleState(AppLifecycleState state) {
final CameraController cameraController = controller;
switch (state) {
case AppLifecycleState.resumed:
// --
logger.i('Resumed');
break;
case AppLifecycleState.inactive:
// --
logger.i('Inactive');
break;
case AppLifecycleState.paused:
// --
logger.i('Paused');
break;
case AppLifecycleState.detached:
// --
logger.i('Detached');
break;
}
// App state changed before we got the chance to initialize.
if (!cameraController.value.isInitialized) {
return;
}
if (state == AppLifecycleState.inactive) {
// Free up memory when camera not active
cameraController.dispose();
} else if (state == AppLifecycleState.resumed) {
// Reinitialize the camera with same properties
onNewCameraSelected(cameraController.description);
}
}
@override
void initState() {
super.initState();
WidgetsBinding.instance.addObserver(this);
controller = CameraController(_cameras[0], ResolutionPreset.max);
controller.initialize().then((_) {
if (!mounted) {
return;
}
setState(() {onNewCameraSelected(_cameras[0]);});
}).catchError((Object e) {
if (e is CameraException) {
switch (e.code) {
case 'CameraAccessDenied':
logger.w('User denied camera access.');
controller.initialize().then((_) {
if (!mounted) {
return;
}
setState(() {});
}).catchError((Object e) {
if (e is CameraException) {
switch (e.code) {
case 'CameraAccessDenied':
logger.i('User denied camera access.');
break;
default:
logger.i('Handle other errors.');
break;
}
}
});
break;
default:
logger.i('Handle other errors.');
break;
}
}
});
}
@override
void dispose() {
controller.dispose();
WidgetsBinding.instance.removeObserver(this);
super.dispose();
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
controller.value.isInitialized
? CameraPreview(controller)
: const Text("Please enable the camera!"),
],
),
),
floatingActionButton: GestureDetector(
onLongPress: () {
_incrementCounter();
},
child: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.photo_camera),
), // This trailing comma makes auto-formatting nicer for build methods.
));
}
}
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