import 'package:flutter/material.dart'; import 'package:logger/logger.dart'; import 'package:camera/camera.dart'; var logger = Logger( printer: PrettyPrinter(), ); late List _cameras; Future main() async { try { WidgetsFlutterBinding.ensureInitialized(); _cameras = await availableCameras(); } on CameraException catch (e) { logger.e('Error in fetching the cameras:', e); } _cameras = await availableCameras(); runApp(const MyApp()); } class MyApp extends StatelessWidget { const MyApp({Key? key}) : super(key: key); // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Tensordex', theme: ThemeData( // This is the theme of your application. // // Try running your application with "flutter run". You'll see the // application has a blue toolbar. Then, without quitting the app, try // changing the primarySwatch below to Colors.green and then invoke // "hot reload" (press "r" in the console where you ran "flutter run", // or simply save your changes to "hot reload" in a Flutter IDE). // Notice that the counter didn't reset back to zero; the application // is not restarted. primarySwatch: Colors.lightBlue, ), home: const TensordexHome(title: 'Tensordex'), ); } } class TensordexHome extends StatefulWidget { const TensordexHome({Key? key, required this.title}) : super(key: key); // This widget is the home page of your application. It is stateful, meaning // that it has a State object (defined below) that contains fields that affect // how it looks. // This class is the configuration for the state. It holds the values (in this // case the title) provided by the parent (in this case the App widget) and // used by the build method of the State. Fields in a Widget subclass are // always marked "final". final String title; @override State createState() => _TensordexHomeState(); } class _TensordexHomeState extends State with WidgetsBindingObserver { int _counter = 0; late CameraController controller; bool _isCameraInitialized = false; void _incrementCounter() { setState(() { // This call to setState tells the Flutter framework that something has // changed in this State, which causes it to rerun the build method below // so that the display can reflect the updated values. If we changed // _counter without calling setState(), then the build method would not be // called again, and so nothing would appear to happen. _counter++; logger.d("Counter Incremented!"); logger.w("Counter Incremented!"); logger.e("Counter Incremented!"); }); } void onNewCameraSelected(CameraDescription cameraDescription) async { final previousCameraController = controller; // Instantiating the camera controller final CameraController cameraController = CameraController( cameraDescription, ResolutionPreset.high, imageFormatGroup: ImageFormatGroup.jpeg, ); // Dispose the previous controller await previousCameraController.dispose(); // Replace with the new controller if (mounted) { setState(() { controller = cameraController; }); } // Update UI if controller updated cameraController.addListener(() { if (mounted) setState(() {}); }); // Initialize controller try { await cameraController.initialize(); } on CameraException catch (e) { logger.e('Error initializing camera:', e); } // Update the Boolean if (mounted) { setState(() { _isCameraInitialized = controller.value.isInitialized; }); } } @override void didChangeAppLifecycleState(AppLifecycleState state) { final CameraController cameraController = controller; switch (state) { case AppLifecycleState.resumed: // -- logger.i('Resumed'); break; case AppLifecycleState.inactive: // -- logger.i('Inactive'); break; case AppLifecycleState.paused: // -- logger.i('Paused'); break; case AppLifecycleState.detached: // -- logger.i('Detached'); break; } // App state changed before we got the chance to initialize. if (!cameraController.value.isInitialized) { return; } if (state == AppLifecycleState.inactive) { // Free up memory when camera not active cameraController.dispose(); } else if (state == AppLifecycleState.resumed) { // Reinitialize the camera with same properties onNewCameraSelected(cameraController.description); } } @override void initState() { super.initState(); WidgetsBinding.instance.addObserver(this); controller = CameraController(_cameras[0], ResolutionPreset.max); controller.initialize().then((_) { if (!mounted) { return; } setState(() {onNewCameraSelected(_cameras[0]);}); }).catchError((Object e) { if (e is CameraException) { switch (e.code) { case 'CameraAccessDenied': logger.w('User denied camera access.'); controller.initialize().then((_) { if (!mounted) { return; } setState(() {}); }).catchError((Object e) { if (e is CameraException) { switch (e.code) { case 'CameraAccessDenied': logger.i('User denied camera access.'); break; default: logger.i('Handle other errors.'); break; } } }); break; default: logger.i('Handle other errors.'); break; } } }); } @override void dispose() { controller.dispose(); WidgetsBinding.instance.removeObserver(this); super.dispose(); } @override Widget build(BuildContext context) { // This method is rerun every time setState is called, for instance as done // by the _incrementCounter method above. // // The Flutter framework has been optimized to make rerunning build methods // fast, so that you can just rebuild anything that needs updating rather // than having to individually change instances of widgets. return Scaffold( appBar: AppBar( // Here we take the value from the MyHomePage object that was created by // the App.build method, and use it to set our appbar title. title: Text(widget.title), ), body: Center( // Center is a layout widget. It takes a single child and positions it // in the middle of the parent. child: Column( // Column is also a layout widget. It takes a list of children and // arranges them vertically. By default, it sizes itself to fit its // children horizontally, and tries to be as tall as its parent. // // Invoke "debug painting" (press "p" in the console, choose the // "Toggle Debug Paint" action from the Flutter Inspector in Android // Studio, or the "Toggle Debug Paint" command in Visual Studio Code) // to see the wireframe for each widget. // // Column has various properties to control how it sizes itself and // how it positions its children. Here we use mainAxisAlignment to // center the children vertically; the main axis here is the vertical // axis because Columns are vertical (the cross axis would be // horizontal). mainAxisAlignment: MainAxisAlignment.center, children: [ const Text( 'You have pushed the button this many times:', ), Text( '$_counter', style: Theme.of(context).textTheme.headline4, ), controller.value.isInitialized ? CameraPreview(controller) : const Text("Please enable the camera!"), ], ), ), floatingActionButton: GestureDetector( onLongPress: () { _incrementCounter(); }, child: FloatingActionButton( onPressed: _incrementCounter, tooltip: 'Increment', child: const Icon(Icons.photo_camera), ), // This trailing comma makes auto-formatting nicer for build methods. )); } }